The problem with prophecies

Disclaimer: This blog post has spoilers from recent episodes of Game of Thrones. Read under your own peril.

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Prophecies. A staple in fantasy and at times, science fiction (and science fantasy as a result). The guideline through which many stories live and die in the head of the audience. If the prophecy somehow is not fulfilled directly or through a twist -more on that later-, the audience tends to complain about how it was a cop-out, a plot hole or a mistake. As if the prophecy and the myth from where it is derived is a promise about how the story should develop, like a recipe. Perhaps is due to the tendency that humans have to create patterns and follow them to the letter, out of a sense of familiarity and comfort. Maybe because of personal headcanons make you, the audience to consider that a story should develop in a certain way to fit your interpretation of a prophecy. But prophecies are meant to be vague because they are trying to predict events in the future that are unfolding based on several decisions

I have to say, I’m not a fan of the whole prophecy thing, not a least as a guideline of how a story should develop. I don’t mind a prophecy here and there. I do mind the way it is used to railroad a story. In my humble opinion if you as writer follow to a T a prophecy you created for your story, then something went wrong. Same if as reader you expect a prophecy to work as stated and get angry when it doesn’t. Even in the real world, prophecies are unreliable and subject to interpretation. I mean, if prophecies were that literal, we would be using Nostradamus writings as an almanac, easily expecting what was going to happen and taking one of three options:

-You sit down and let thing happens without doing nothing, taking away your agency (which in storytelling makes for a really boring character and in real life veers in nihilism).

-You try to avert what’s gonna happen, thus changing the future and invalidating the prophecy (Vision of Escaflowne revolves around this, how Fate is actually a probability zone created by free will and changed by our decisions rather than a fixed outcome, which is what the villain wants to do, force the world into his fixed outcome).

-You fulfill said prophecy by setting in motion the causes and effects that will result in it (self-fulfilling prophecies, which sound to me a lot like determinism).

So the reason I’m not a big fan of prophecies as road map’ that populate fantasy is that I’m a firm believer of free will. As a relative once told me, during a philosophical/esoteric talk, you might have a destiny, as you have during a trip, but how you reach it, if at all, is entirely your choice. Prophecies are nice touches that lend depth and worldbuilding to a story, but using them as the blueprint for your story, negates character development and force you to end the narrative in a certain way that might not be entirely organic.

I will put it this way: my personal pet peeve with the last book of Harry Potter (disclaimer: my wife is a huge fan of the series, she actually cried when we visited the Wizarding World in Orlando) is that the ending and the whole quest felt so forced because Rowling had to follow this prophecy:

‘The one with the power to vanquish the Dark Lord approaches … born to those who have thrice defied him, born as the seventh month dies… and the Dark Lord will mark him as his equal, but he will have power the Dark Lord knows not… and either must die at the hand of the other for neither can live while the other survives … the one with the power to vanquish the Dark Lord will be born as the seventh month dies…’
-Harry Potter and the Order of the Phoenix

To me, the plot collapsed under its own weight due to the adherence to the prophecy. Yes, Neville could have fulfilled it. But by half of the saga, it was clear that he was a red herring. The story fell into a pattern and the resolution felt contrived to me (you, of course, are free to disagree). The story was kinda predictable after a certain point. Harry had to die for Voldy to be gone. The challenge there was to see how the author would pull it off -killing the MC or finding a way to keep him alive-. I have been guilty of this on my stories, so I admit this post is also a learning experience for me.

Now, you can tell me that in fiction, prophecies have been not always followed to the letter, playing with the expectations of the reader. The earliest example I can think of is Lord of the Rings, in specific the death of the Witch King of Angmar:

Éowyn: Be gone, foul dwimmerlaik, lord of carrion! Leave the dead in peace!
Nazgûl: Come not between the Nazgul and his prey! Or he will not slay thee in thy turn. He will bear thee away to the houses of lamentation, beyond all darkness, where thy flesh shall be devoured, and thy shriveled mind be left naked to the Lidless Eye.
Éowyn: Do what you will, but I will hinder it, if I may.
Nazgûl: Hinder me? Thou fool. No living man may hinder me!
Éowyn: But no living man am I! You look upon a woman. Éowyn I am, Eomund’s daughter. You stand between me and my lord and kin. Be gone, if you be not deathless! For living or dark undead, I will smite you, if you touch him.
-The Return of the King, Lord of the Rings

In this example, Eowyn -with a certain degree of help from Merry- kills an unkillable enemy by taking the prophecy to the letter “No living man can hinder me” and being literal with its interpretation. A woman did the deed. Helped by a hobbit. I wonder if an orc, dwarf or elf or an undead being could have done it too. In this case, the prophecy by Glorfindel was followed to the letter, but by sticking to it, presented the way it was going to be fulfilled: anyone besides a living man could have done it if we play a rules lawyer.

Now, here is one of the most controversial prophecies in fandom, one that’s still debated how it should have been interpreted, regardless to the fact that the original creator already said which interpretation was the right one. I present you with the Chosen One from Star Wars:

“You refer to the prophecy of the one who will bring balance to the Force. You believe it’s this…boy?”
―Mace Windu, to Qui-Gon Jinn about Anakin Skywalker

“If the prophecy is true, your apprentice is the only one who can bring the Force back into balance.”
―Mace Windu, to Obi-Wan Kenobi

“You were the Chosen One! It was said that you would destroy the Sith, not join them! Bring balance to the Force, not leave it in darkness!”
―Obi-Wan Kenobi, to Anakin Skywalker

How do you interpret ‘balance’? According to Lucas, balance meant to destroy the Sith for their use of the Dark Side was breaking the said balance. Then he introduced the Mortis family and well… things changed. The balance was meant to be achieved by destroying both Jedi and Sith? Or as the NT is kinda trying to imply in The Last Jedi, balance is accepting both the good and the bad of the Force as it is a reflection of the universe, life & death, good and evil? It kinda still fits with Lucas original version of balance because the Sith wanted to control those aspects and by doing it, corrupting the Force and breaking the balance of the natural order.

But I often wonder what would have happened if Lucas had eschewed the whole Chosen One thing and just stick to making Anakin a really powerful Force user that went bad like many talented people do in real life? Maybe we wouldn’t have to hear about ‘midichlorians’. The thing is Lucas kinda tied his hands by introducing the Chosen One thing and then tried to retrofit it with the previous lore established in the OT. I know, his biggest inspiration was the ‘Journey of the Hero’. But that is just a  way to tell a story, not the only blueprint for it.

This takes me to the issue at hand, which is where this post gets spoilery: Game of Thrones. In particular, S8 Ep 3 ‘The Battle of Winterfell’ where everyone, including Kit Harington, were expecting a  fateful duel between Jon and the Night King. A duel that never happened. Jon got stuck with an undead dragon, Dany was surrounded by wights and defended only by Ser Jorah and in a very interesting twist, Arya stabbed the mortal enemy of mankind and saved the day, enraging a lot of people that think that it invalidates the books and the prophecies about Azor Ahai, The Prince that was Promised, and so on.

But here is the thing, Martin has made a point of leaving said legends and prophecies open to interpretation. He describes himself as a ‘gardener’, which means he has a basic outline of how the story will go but is leaving himself room to create the story. And to do that, the legends and prophecies in the books -and by extention, the show- had to be kept vague.

So let’s examine this:

Complaint one: Jon/Dany was meant to be AA, TPtwP, etc. and the one that delivered the final blow to the NK. I admit I was of this mindset at first, until my wife told me, with reason, that no prophecy actually works literally in the real world. And GoT/ASOIAF is meant to be a fantasy story with a certain degree on real-world logic on it.

So the prophecy used  for the show, as expressed in the book says:

“There will come a day after a long summer when the stars bleed and the cold breath of darkness falls heavy on the world. In this dread hour a warrior shall draw from the fire a burning sword. And that sword shall be Lightbringer, the Red Sword of Heroes, and he who clasps it shall be Azor Ahai come again, and the darkness shall flee before him.” 

A Clash of Kings, Chapter 10, Davos I.

If you notice, it never says that AA will kill the darkness, just that it will dispell it. I contend, and this is a personal interpretation, that Lightbringer is not meant to be a sword, but a coalition of people willing to stop the darkness. The first Lightbringer was the Night’s Watch:

I am the sword in the darkness. I am the watcher on the walls. I am the fire that burns against the cold, the light that brings the dawn, the horn that wakes the sleepers, the shield that guards the realms of men.

So in a way, Jon & Dany did fulfill that part of the prophecy, because the set things in motion, gathered people willing to fight the darkness and did everything possible to allow for Arya to deliver the decisive blow. Heck, without Jon in the North as a king, Arya would have probably gone south to kill Cersei. The Battle of Winterfell is showing us a new Lightbringer: the coalition of the living created by Jon & Dany. The description of this bit from The World of Ice & Fire, about the Long Night mentions:

How long the darkness endured no man can say, but all agree it was only when a great warrior – known variously as Hyrkoon the Hero, Azor Ahai, Yin Tar, Neferion, and Eldric Shadowchaser – arose to give courage to the race of men and lead the virtuous into battle with his blazing sword Lightbringer that the darkness was put to rout, and light and love returned once more to the world.

The World of Ice & Fire, The Bones and Beyond.

It doesn’t mention the woman with a monkey’s tail that’s referred in another part of the text*, but that’s another point. Most people would assume that is a single warrior with different names. But what if is, in reality, a coalition of heroes from different parts of the world save it and with the pass of time, their figures got mixed into a single being. I mean, that’s the basis of the Faith of the Seven in a way.

Complaint two: by killing the NK so early, the show was left without a bigger villain and is back to petty squabbles for a throne. Well, the thing is, that it is actually consistent with the source material. The story of Westeros didn’t stop with the end of first Long Night nor will ‘stop’ with the end of the second one (a very short one actually). And here is why:

When the daughter of the Opal Emperor ascended to power as the Amethyst Empress, her envious brother cast her down and proclaimed himself the Bloodstone Emperor and began a reign of terror and slavery, in which he practiced dark arts and necromancy, took a tiger-woman for his bride, feasted on human flesh and cast down the gods of Yi Ti to worship a black stone fallen from the sky. This Blood Betrayal, as it is known in the annals of the Further East, ushered in the Long Night, with the Maiden-Made-of-Light turning her back on the world, while the Lion of Night came forth to punish the wickedness of man. The darkness ended when a great warrior rose to lead the virtuous into battle with the sword Lightbringer in his hand. Light was restored, but the Great Empire was not reborn for the restored world was a broken place where every tribe of men went its own way, fearful of all the others, and war, lust, and murder had endured.

The World of Ice & Fire, Yi Ti.

G.R.R. Martin story has always been about humans being their own worst enemy (like in real life). An often overlooked part of the Azor Ahai/PtwP myth/prophecy says (and this is the part everyone is ignoring) that after the Long Night ended, the land was left in a state of constant war and chaos. So yes, a magical monster was killed, but the very real monster that hides inside every person is still there. Which if you think, fits with what the show is doing.

I know it’s kinda iffy to bring book canon to the show canon when in the show they had barely discussed the prophecy beyond that Azor Ahai will save the realm (it doesn’t really specify from whom, darkness can take many forms: ice zombies, mad queens…). But the theme seems to be consistent in both forms. The show might have taken liberties, but the theme remains: humanity is it’s own worst enemy. Jon still has time to become Azor Ahai, but it won’t be in the epic fantasy way we expect. It will be in one more set to a more ‘realistic’ world, or as realistic as a world with dragons and ice zombies can be. And he can become that (or Dany will, the coin is still in the air) because the evil hasn’t gone away, it is still there. And unlike with the White Walkers, this evil doesn’t go away immediately when you stab the leader. It never truly goes away. Darkness is always inside us. And every epic battle, real and in fiction, has consequences.

Or to put it this way: after WWII ended and the bigger evil was defeated, we were still left with a very dangerous monster (Stalin), a Cold War and the realm in disarray, with the threat of nuclear war looming over our heads. And it hasn’t really gone away. History is nothing but a long succession of smaller histories all linked together. In fantasy, we are preconditioned to stop reading after the hero takes down the bad guy, but we rarely stop to consider the aftermath. I mean, I have always wondered what happened to the orcs in LOTR after the fall of the Sauron. were they massacred? Or Were they free to create their own culture and perhaps someday become somewhat of a nation?

Bottom line, prophecies in the real world rarely come to happen as they are intended because the future is always in motion, thousands of small decisions change the outcomes of our day to day interactions. History seems to us, set in stone because we can see the logical chain of causes and effects that made certain events happen the way they did, but truth is that we see it in that way because we are living in the result of those interactions: for us to exist in the way we do, things had to happen in that way. But it doesn’t apply to future events. So I don’t see why prophecies have to be interpreted as the only way events have to unfold in a narrative. For us as writers, is hard to keep vague things because, in the way we are the gods of the worlds we create, we can see how things are gonna end. It is even more difficult if you are a plotter/architect. A pantser/gardener -kinda can allow themselves a certain degree of surprise. But the concept of the ending is usually set in stone, even if the road there is not laid out yet.

The problem with prophecies is that they are a double-edged sword when used in a story. Either you get railroaded by them or you leave them so open to interpretation that the audience will complain. Actually, in both cases, someone is gonna complain. Prophecies shouldn’t be used as the blueprint for your story. Otherwise, it becomes predictable or will contradict other parts of your story. Prophecies should be used as hints, as red herrings, as potential futures. And keeping them vague is really tricky.

Thus, prophecies should be used judiciously. Personally, I prefer the second option, both as audience and as a writer, as it gives more leeway to the imagination and clever twist, to represent the chaotic nature of our world instead of a deterministic one. Because living in a deterministic world must be the most soul-crushing experience ever.

That’s what I liked about what’s going on in Game of Thrones in its final episodes and the source material: the prophecies leave room for interpretation based on the cultural contexts of the characters and the audience. There is a myriad way everything can unfold. I don’t think I’m that good of a writer to pull it off in my stories -hence why I haven’t even attempted to write a prophecy for them- but I certainly can enjoy when others do it. Because it keeps my interest. I love not knowing whats’ gonna happen, to be in the edge of my seat screaming at Jon for not being able to reach the Night King on time and be pleasantly surprised that Arya did. And to me, that helps to make a good story a great one.

*“This legend has spread west from Asshai, and the followers of R’hllor claim that this hero was named Azor Ahai, and prophesy his return. In the Jade Compendium, Colloquo Votar recounts a curious legend from Yi Ti, which states that the sun hid its face from the earth for a lifetime, ashamed at something none could discover, and that disaster was averted only by the deeds of a woman with a monkey’s tail.” George R. R. Martin, Elio Garcia & Linda Antonsson. “The World of Ice & Fire.”

 

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My novel’s dream soundtrack.

A while ago, I wrote a similar post about my ideal soundtrack for my novel when I was around the 7th draft. Now that it is to be published and in hands of the ARC reviewers, I thought in updating the list to make it fit better.

This is my ‘dream’ soundtrack, the one that if money, rights and time weren’t an objection, would be what I would like to hear in a movie or a tv show. Alas, this is the list of songs I used while writing my novel.

Some songs are for scenes, others, to reflect the character in question -a musical shorthand if you like, a leitmotif -. So their ‘character songs’ are the ones I listened when writing their parts. Same with specific scenes that have a ‘theme’. Thus the reader could listen to them with the same effect, maybe getting a better idea of the mood I was aiming for. These songs really helped me nail particular bits of the story.  Even if this is an eclectic list, to say the least.

And thank you to the artists behind these songs. Your work inspired me to write the best story I could.

Theme Song for the whole story:

Character themes:

Fionn’s Theme:

Gaby’s theme (and the inspiration for the song she sings before the crutial fight):

Alex’s theme:

Sam’s theme:

Sid’s theme / The Figaro’s flight:

Harland’s Theme:

Scene themes:

Opening Chapter / Heroic Resolve (I’m gonna kick your sorry ass):

The Freefolk theme (for anything related to them, the Maze, Mekiri or magic in general)

Training Scenes:

Big Damn Heroes (in the final chapters):

The Final Duel:

Closing moments / Credits:

 

The Reveal: “Tempest Blades. The Withered King”.

Well, here it is, my book’s cover is finally done. And the book is for preorder too. But first the cover.

cover reveal TBWK

Pictured: Fionn, Gaby, and Alex, my main characters, trying to clean up the mess that someone else created. Some reunions can get really chaotic.

It’s amazing isn’t? I mean I can’t stop staring at it. It’s widely different from what I had pictured at first, but that’s the great thing! I get to see my world through the eyes of one reader. Because yes, Salvador Velázquez, the Mexican graphic artist who worked in this awesome art piece read the whole book to try and get the right feel for it.

I consider myself lucky for many, many reasons in life (like having a wonderful wife and great friends). But in this case, I think, without wanting to sound as I’m gloating, that I’m also as a writer. Usually, when a writer gets to be published, the editor sends the design brief to the artist, the artist does their interpretation of said brief (which is not the same as the actual story) and you get a cover done. Most of the time it works but not always, as in that fight between a cover artist and an author that was neither good or kind. Others the author if they have the skill, work on the illustrations as well, like Tolkien. Sometimes if you self publishes, you buy a premade cover or hire an artist and result may vary. And occasionally a writer gets to work directly with the artist and a good rapport and communication surges, becoming friends, which is my case with Salvador.

I was lucky that my publisher, Artemesia Publishing, allowed me a certain degree of liberty when it came to the cover design and illustration. And me, being the control freak I am, took the opportunity. In another blog entry, I will showcase the development and evolution of the cover art, with added comments from Salvador (given that it will be a long post, it will take some time to put it together). Lest suffice to say that I spent the last months, chatting back and forth with Salvador, trying to get his vision and my ideas to mesh together into the fantastic illustration you are seeing above. I have to give it to him as he was patient enough to listen to me rambling about how a bow should be used or asking about references while leaving his own imprint on the piece. I think that something that helped is that both of us have a design background* (and since I will be overseeing as well the editorial design of the cover) so we shared a common language and understood how and why to ask something.

This is the cover, all put together with the synopsis in the back. The final cover design and assembling were done by my wife, who is not only an amazing photographer but also a talented editorial designer who is starting her business creating covers for authors like me. Trust me, it might look easy, but the level of skill required to make sure everything is correct right to the last millimeter is staggering. I still have a lot to learn from her if I want to improve the covers for Inklings Press.

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The synopsis reads:

Fionn is the wielder of a legendary Tempest Blade, and he is blessed – or cursed – by The Gift. Though his days as a warrior are long over, his past leaves him full of guilt and regret. Life, however, has other plans for him, when he agrees to help a friend locate a missing person.

Gaby and Alex never expected to become heroes… until they met Fionn. As an ancient evil arises and consumes the land, Fionn must help them to master their own Gifts and Tempest Blades.

Together the three of them, and their friends, will chart a course aboard the flying ship Figaro to save the planet. Will Fionn’s past be an anchor, or will he overcome the one failure from his former life before time runs out?

In a world where magic and science intermingle, anything is possible.

Including second chances.

Anyways, this is the cover. The back blurb is not on it because I wanted you to admire the art and the custom made logo Salvador and his girlfriend did for me. You can give them a better look at these promotional banners:

Banner TBWK Fionn

The Greywolf

Banner TBWK Alex

The Inventor

Banner TBWK Gaby

The Dreamer

While “Tempest Blades. The Withered King.” will be released on August 20th of this year, you can preorder my book (so weirdly satisfying to say that) here**:

http://mybook.to/TempestBladesWK

Preorders help writers too -actually, they help a lot, more than you can imagine- so I will be deeply thankful if you go and get a copy for yourself. And let me know what do you think when you get your copy after August 20th.

Thank you.

*Design, like many other fields such as engineering and medicine, has different specialties and different skills. Yes all designers, know how to draw. But one thing is to draw a product -like in my case, and I admit I’m not that good- and another to draw a custom made illustration or develop a marketing campaign. Yes, you can cross-pollinate abilities -my wife, a graphic designer, and photographer, is teaching me about editorial design and photoshop- but it takes time to get good at them. See my point about editorial design.

**I just hope that by the time you see this, Amazon has updated the cover image for the ebook version, that’s why the link will take you to the paperback version.

‘Lost in Translation’ and writing about a character’s introspection.

I have a special relationship with ‘Lost in Translation’, as when I watched it, I was going under some personal issues. I recall that I went with my parents to watch it (because no one else wanted to do it and my mom enjoys going to the cinema) and when it ended, as ‘Just like honey’ sounded along the rolling credits I told them: “that’s what Tokyo looks like… and that´s how I feel most of the time.” And they understood. Never a movie so far had explained better for me the level of isolation and need to connect that one can feel on a bad period of life.

As Roger Ebert put it:

“”‘Lost in Translation’” offers an experience in the exercise of empathy.”

It’s often decried that the movie is about nothing, or confused with a romantic comedy. I say no to the first assertion and might agree partially to the second one. ‘Lost in Translation’, in my opinion, is a character study between two people that feel isolated and find a kindred soul to share said isolation, through mutual understanding of their different circumstances. The movie is about both: personal introspection on the dual questions of ‘what am I doing with my life/what am I doing here?’ and the sense of isolation and impersonality created by a being in a foreign place or in a big city.

Anyone that has moved abroad to study or live could agree that the first months there feel like this until you manage to make human connections. An even then, the feeling truly never goes away. Regardless of what Bob told Charlotte in that famous final scene, both made a connection, both grew up as persons and both realized things about them that couldn’t figure it alone, but couldn’t figure it with a relative either. It was through breaking that wall of isolation that they found what was literally ‘Lost in Translation’ in their personal lives.

I was thinking about this movie recently, as I drafted a list of my 10 favorite movies, and recalling it made me think something we, as writers, tend to forget: character’s internal growth or introspection. Due to a variety of reasons, readers and writers –including myself- tend to skip the calmer moments of a story, in search of the next action beat. When I was showing to some friends the outline for the Tempest Blades sequel, one pointed that a chapter describing a training period could cut the flow of the action. But I’m planning to leave for now said chapter. I’m not interested in the training part per se, but in the connection between characters to make the protagonist look inside and realize some things he needs to solve inside his head and heart before moving to the next stage. The whole theme of the book is about that learning.

I have a particular fondness for that kind of bittersweet, slow stories because they offer a window to the soul of a character (or characters) and the kind of inner exploration we rarely give even to ourselves. We have grown accustomed to hectic lifestyles where we forgo the time to look inside and reach outside. And our characters reflect that.
Regardless of whether we add or not quieter, slower scenes of introspection –scenes that some readers can say are about nothing- to our action-packed or politically intriguing stories, we as writers can and have to do it. Even if it’s something that will remain in our notebooks, part of the hinted background of a character. Allowing ourselves to help our characters to go through this introspection, through this ‘exercise of empathy’, I believe, would allow us as writers to create more believable characters.

Characters that can react with a certain amount of believability to what we as might gods of fate throw at them. We write about actions but rarely dwell on consequences. The actions of our characters change the world –relative to scale and theme of course- but are also changed by them, for what’s life but constant change. In ‘Lost in Translation’, Bob and Charlotte are being changed by their current circumstances as well as their previous personal histories. The introspection they are subjected by the events depicted in the film force them to come to terms to what has traversed and move on to the next stage. Our characters, regardless of the genre we are writing (well, perhaps not in horror because odds are they will be dead by the end), need to go through the same process, even if it’s never to be depicted in the story and takes place only in our heads. But by doing it, we can write them better and thus, the story is improved.

We are not cardboard beings, nor should our characters be. Maybe that’s why is taking me so long to start writing the sequel because I need to figure out how much my characters have changed inside by the events of the first book in order to show where they are moving. I did this exercise for the main characters of my short stories ‘Asherah’s Pilgrimage’ and ‘No-sell’ (both to be published this year in different anthologies) and I think it improved them. At least made me understand better their motivations so I could try to portray them as needed. I hope I did achieve that. Because now I want to try that at a larger scale. I’m connecting with my characters in order to understand their particular isolation and thus understand what they are looking for, so the plot is better serviced by that.

‘Lost in Translation’ will always have a special place in my heart. And now I realize, in the list of influences I have.

Weird Western and Me. New anthology project.

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Last year, I wrote and submitted my first Weird West Fantasy story “No-Sell” to an anthology project. I was fortunate enough to get it accepted.

The mastermind and editor behind the project is writer and SFWA Youtube master extraordinaire Diane Morrison, who has been a delight to work with on the edits and the overall publication of the anthology. The book is already for preorder at Amazon in Kindle format (it will be released in paperback at a later date). It will be at an excellent, low price just until the end of January, so be sure to pick up a copy.

About my story, without telling too much, it’s about a disillusioned retired military spellslinger traveling on the frontier of the land, visiting remote towns and carrying a new type of weapon called ‘rifle’. Think Algren from ‘The Last Samurai’ (the one with Tom Cruise) when he is sent to sell weapons to the Japanese. Except that no one wants his fare. Not like it matters to him. And of course, I managed to slip a small reference to Mexican Culture. Depending on how things go, I might write more stories in that new universe. I just got this book for further research: Empire of the Summer Moon: Quanah Parker and the Rise and Fall of the Comanches, the Most Powerful Indian Tribe in American History.

The anthology has many good stories, including one by my archenemy Brent A. Harris.  And it will include a public domain story by Robert E. Howard (who kinda pioneered the genre). You shouldn’t miss this book.

A brief story of Science Fantasy

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Image by sykosan

Earlier today, someone at the FB writers’ group to which I belong, asked (and I quote):

“I have long been assured that ‘Science Fantasy’ is a ‘thing’? So why can’t I find this genre in the BISAC fiction codes?”

It’s an interesting and fair question, moreover, because it is a discussion my publisher and I have had regarding under which genre list my novel at Amazon (ultimately, the distributor opted for Science Fiction, which well, might work, although I still argue it is Science Fantasy or Futuristic Fantasy).

So I replied the following. Bear in mind that this is what I recall from several consultations at the usual sites (Wikipedia, TV Tropes), The Complete Guide to Fantasy Subgenres by Best Fantasy Books, my recollections of Issac Asimov’s essay compilation and my own readings.

Currently, it is difficult to get a clear cut classification of Science Fantasy for two reasons:

1) As shown in the Complete Guide to… there are tons of Fantasy subgenres, and if you recall my previous posts on Science Fantasy, I see it more as a grading scale. So they often get mixed between them and with Science Fiction, that has become an umbrella term for the general public and thus, for several bookstores.

2) History. So sit down, grab a cup of coffee and listen to old uncle Ricardo explain it the best he can:

Originally Science Fantasy was published in the same magazines as Weird Fiction and original Heroic Fantasy (think Lovecraft for the former, Robert E. Howard for the later) during the ’20s and ’30s. Often got confused with straight fantasy, being fantasy an umbrella term for non-literary work or noir. That’s why you get things like the Cthulhu Mythos that mix horror, magic and science or stuff like Planetary Romances such as ‘John Carter of Mars.’

Science Fiction as we know it today was a counterproposal of that, encouraged by  John W. Campbell, editor of Astounding Science Fiction, who as per Asimov’s recollection, was adamant of having sound scientific knowledge behind every story he published (what we now know as Hard Science Fiction). It slowly pushed away from the mixture of genres and laid out the rules of what we know now as classic Science Fiction (Asimov, Heinlen, and Clarke). But if you read their older work, especially of authors like Bradbury, many of them wrote still a mix of Fantasy and SF.

With the advent of LOTR in the later part of the ’50s ( trivia time: incidentally helping to create the environmental movement), the division between Science Fiction and Fantasy became more entrenched. And the weird/horror part of the mix got separated into horror and the new weird (Charlie Stross for example). But if you notice, for example, some of the works of Stephen King go back to those roots (The Dark Tower, The Stand even It). But for many years, authors and readers tried to keep them separated, although there are stories that get them mixed.

You have cases where authors adamantly said their work belonged to one or the other, which was the case of Anne McCaffrey and the Dragonriders of Pern series (she might say it was straight SF, but they read like fantasy to me). Authors that started writing their sagas as fantasy and through connecting them with their other work or as result of worldbuilding created fantasy worlds in post-apocalyptic future Earth, like Terry Brooks and the Shannara series or The Book of Swords Series by Fred Saberhagen. Finally, the third group of authors never bothered with such divisions, instead of looking for the best mix of elements to tell the story at hand, like Terry Pratchett and the Discworld series or Roger Zelazny and his various works, like was the case of Creatures of Light and Darkness or Lord of Light.  And then you have authors such as Steven Brust of the Dragaera series that abide by the rule of cool as prescribed in the following quote:

“The Cool Stuff Theory of Literature is as follows: All literature consists of whatever the writer thinks is cool. The reader will like the book to the degree that he agrees with the writer about what’s cool. And that works all the way from the external trappings to the level of metaphor, subtext, and the way one uses words. In other words, I happen not to think that full-plate armor and great big honking greatswords are cool. I don’t like ’em. I like cloaks and rapiers. So I write stories with a lot of cloaks and rapiers in ’em, ’cause that’s cool. Guys who like military hardware, who think advanced military hardware is cool, are not gonna jump all over my books, because they have other ideas about what’s cool.

The novel should be understood as a structure built to accommodate the greatest possible amount of cool stuff.”

― Steven Brust

Personally, I abide by that rule too.

So as you can see, Science Fantasy hasn’t truly disappeared, just mutated, sometimes ignored, sometimes confused. The only place where Science Fantasy has been published continually since the ’20s as it’s own genre is in superhero comics (which started as pulp fiction), but now they have their own sub-genre in the literature (in part, thanks to Wild Cards by GRR Martin).

However, its existence has influenced our pop culture in ways are not that obvious. That’s why we have Star Wars and Saturday Morning cartoons from the ’80s (e.g. Jayce and the Wheeled Warriors or Thundercats), because Lucas and those other creative artists grew up watching old pulp serials, reading classic comics. For them, the mix of genres was obvious and useful. But the literary world -always influenced by commercial interests and marketing strategies- changes slowly. I recall as a kid, that fantasy was still considered SF in many places (and I’m an 80’s kid) and bookstores still tend to put fantasy books in SF shelves. I recall a bookstore chain in the UK that puts Patrick Rothfuss’Kingkiller Chronicles’ next to Star Trek novels. Because for the general public, they are the same.

There is however one country where Science Fantasy does have its own classification as a literary and cinematic genre: Japan. They do like their eclectic mixes and both their video games and anime show that. We don’t notice because when they get ported this side of the world, they get classified in our rigid system. For example, Dragon Ball started as fantasy (with super advanced technology) and now has aliens fighting deities and androids, with a not so healthy mix of time travel and multiverses. Or Final Fantasy, that started as a somewhat straight fantasy and by VII had megacities, modern tech, spaceships and schizo mix of magic and technology known as magitech.

With the advent of superhero franchises at the cinemas and book adaptations for modern sensibilities, I believe that Science Fantasy is on the rise again, but it will take some time to catch up in renown as its own subgenre.

Chilling reads for Halloween

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Given that tomorrow is Halloween and the weekend is for the Day of the Dead, I thought it was a good idea to offer some suggestions of chilling reads for the celebration. Now, I set myself some ground rules:

-Short stories…
-…that I’ve read…
-that may not be well known or haven’t been done into a media production.

That means, despite some of the suggestions made on my twitter feed, that no Stephen King nor H.P. Lovecraft. I’m recommending this stories because I have read them and found them a great addition to the holiday and also I had help from Leo McBride at Altered Instinct. All but one are available in one format or another for free.

So without further ado and in no particular order:

So Glad We Had This Time Together by Cat Rambo: A different twist on traditional vampire lore and proof that reality shows are evil. If you have seen ‘Unreal’ or ‘Being Human’ you will get the gist of it. And I admit, the end made me laugh for how clever it was. I’m still wondering why this hasn’t been turned into a tv miniseries. Netflix should get at it… oh wait…

The Box by Leo McBride: an experiment that leaves you wondering if it was just a trick of the mind. Of my bunch of friends that are also writers, Leo is by far the best of us (now if life allowed him to finish one of his two novels, we would have an NYT bestseller in hand). This story is unsettling. The horror is subtle, like the kind of stories you would see in a Ray Bradbury anthology series. The ones that leave you wondering what the hell you just read.

The Beast by Alei Kodaitshura: sometimes, the line between dreams and reality goes away and something dark awakens from inside. Look, I’m not recommending this story just because Alei and I have been friends for years, but because when she gets to it, Alei can write really creative and seriously unsettling stories. This story left me stunned for days after I read it. Very Lovecraftian and could actually fit on the New World of Darkness RPG setting.

Web by Karl Drinkwater (as part of his short story anthology): this story is interesting for a couple of reasons: features a POC character from a culture I admit know little -she is a Somali woman, living in England-, there is certain ambiguity on it that will leave you to wonder what really happened and as Leo said in a review, better than I could ever do:

It’s a tough tale emotionally to read, but brilliantly done. The harsh honesty of the tale almost feels out of place alongside the fantasy horrors of the other stories – but it’s perhaps the most horrific of all for that.

Sometimes horror doesn’t come from outside, but from inside us. It’s a tough read, so be warned.

Pull Cord for Nurse by Noreen Braman: Noreen has quite a few Halloween stories to choose from at her site. I went with this one. It’s really short but nonetheless enjoyable. Think your classic gothic horror story, but place it in a setting that will remind you of certain stages in Silent Hill. And not the nice ones.

Idle Hands by Kelli Perkins (audio version by the Wicked Library): something I like of Kelli’s stories is he knack to combine the macabre with a wicked sense of humor. And through that, even the most devilish creature can be relatable. If you enjoy Lucifer (the tv show) but you want a darker twist to it, one that will leave you reflecting upon the nature of evil, you will enjoy this.

Finally, and if I’m allowed to self-plug my own story:

Bone Peyote by Ricardo Victoria (audio version by the Wicked Library): Don’t mix ancient prehispanic rituals, strange drugs and the Day of the Death.  Also very Lovecraftian in my opinion. This was my first (and so far most successful) take on horror. You can get more on its development here.

I hope you enjoy this chilling reads these weekend.

Worldbuilding feature: Fortunes’ Fool by E.M. Swift-hook

Today, I want to feature my good friend’s E.M. Swift-Hook’s books. I say books because she has done something I admit I’m envious: to write nine books in the same saga. That’s exemplary discipline.

Fortune’s Fool is a saga of science fiction novels that begins with the travails of the people living in the outskirts of galactic civilization, on a planet colonized before FTL and just recently entering the games that fate likes to play. If you want to know more, go and get the books HERE.

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Now, E.M. and I didn’t talk about every aspect of the book, instead, we focused on her world-building process. Because hey, you get to enjoy the ride when you read the books, but you don’t see the backstage building process.

Me: I’m sure you get asked this quite frequently but what are your most important sources of inspiration for your Fortune’s Fool world?

E.M: It would be a bit simplistic to say it had just one inspiration as every book I ever read and enjoyed will be somewhere on the list. But looking at it in the way historians view events, whatever the long-term causes, the ‘trigger’ was undoubtedly a 1970s BBC TV science fiction series called Blake’s 7, which turned so much of the expectations of science fiction at that time inside out and rewrote the rules. If you haven’t ever seen it, I’d recommend checking it out. The SFX might be a bit cardboard and sticky tape, but the characters – even the incredible antagonist, Servalan – and most of the storylines (it had writers such as Tanith Lee for a couple of episodes even) are superb.  I called one of the major characters in Fortune’s Fools ‘Avilon’ in a tribute to two of my favorite characters in the series.

Me: Would you define your setting as hard SF or do you leave room for the unexplainable?

E.M: It is soft sci-fi boarding into science fantasy. For a start, I include the Two Great Lies many writers of science-fiction indulge in – that faster than light travel is possible and that humans could live on other planets. To the best of my understanding the former is still unlikely ever to happen and the latter less so. For us to be able to live on the surface of a planet it would need to be biochemically identical to our own. Even the most Earthlike is unlikely to be so. It would only take a slight difference to our own biospheres balance to be completely toxic to human life.

That said, I do try to keep a very realistic and gritty feel to the series.

Me: I know realism is a big thing for you. How that does has impacted on your world building? It has allowed you freedom or has forced your hand at times?

E.M: Both. I think realism does not mean the setting needs to be completely consistent with physics as we know it, but it does need to be logical and rooted in the reader’s understanding of how things work. This means I do have tremendous freedom to build logical seeming extensions to the real world. The bigger test, for me as a writer of character-driven stories, is to ensure that the people in my books behave like real people. They may have spaceships and body shields but they are still human beings dealing with human issues like corruption, betrayal, greed, fear, and ignorance.

Me: You have mentioned before that Durban Chola is one of your favorite characters from your books. And he is certainly a fan favorite. Having read your stories before, I can say they tend to be complex beings. But how do you build your characters?

E.M: My characters are ‘born’ at the point where story need meets the character concept, but the senior partner is story need. Mostly it’s a simple matter of asking a few searching questions: What kind of person would do this? What skills would they need – and so what kind of background must they have? Then I can look at more interesting things like What sort of quirks would this person have that add story interest? What flaws or strengths of personality might their background have thrown up? And so on. Sometimes this is a very conscious process and sometimes much of it kind of ‘auto-fills’, leaving me the freedom to focus on the more fun aspects of the character.

Me: Fortune’s Fool started as a trilogy that somehow grew into a trilogy of trilogies. How did that happen? Did you have some vague idea of the overall plot or the story grew organically like those alien carnivorous plants that writers tend to have on their orchards and have tame now and then, else they eat the local inspector?

E.M: Again, a bit of both. Transgressor began with a very simple idea – having a high-tech raised individual crash on the most primitive planet in the galaxy. A medieval level of primitive, in a galaxy with FTL travel. But what if it was not just A.N. individual? What if it was a wanted freedom-fighter?

The culture shock on both sides would be immense. But I wanted to show that just because they were ‘primitive’ that did not make the people any less capable, intelligent or potent. The stranded man is not lauded or respected, he is despised and enslaved. And on his part, the difficulty of coming to terms with the situation and the assault on his physical and mental resources. That was what Transgressor was planned to be. But in the end, it became so much more and once I had finished it, I realized there was a bigger story to tell and so Fortune’s Fools as a series was born.

Me: How would you describe the aesthetics of your world? Is it all shiny like Star Trek, all war-torn like Star Wars, all rusty like Firefly, all toyetic like Tomorrowland or…?

E.M: Considering it is a galactic civilization and not a single world, I would have to say that depends where you happened to live. If you lived in Central, the high-tech hub of the Coalition, you would eat, breath and poop ‘shiny’. Your life would be long, fulfilled and prosperous.

If you lived on one of the Middle Worlds you would be noticing the edge knocked off the shine as a bit and on the Periphery, if you were unfortunate enough to live on a planet caught up in a resource conflict between two of the political-corporate conglomerates, it would be living in a war zone. Then again, if you lived on Temsevar, it would be little different from living in a medieval Earth society and about at that tech level.

Of course, even on the same planet, you would have very different ways of life. Thuringen, for example, has a pretty regular society on one continent, but the other is home to Starcity, which has laws that effectively empower organized crime. The ‘City is therefore truly the criminal capital of the galaxy and trades on that fact. There the aesthetic is shiny on the surface as it is pretty high tech, but scratch that surface and you find a layer of dried blood…

Me: Did you world build before writing the story or your world build responds to the specific needs of your story?

E.M: A bit of both. The fundamental ideas were there from the first, my take on what a sci-fi universe should be like. But as specifics were needed to advance the plot or to fill gaps in the background, I put them in.

Me: What are your golden rules for world-building in a saga this long?

E.M: Consistency is paramount. If I invent something or name something, it has to be there ongoing as it impacts the entire story verse.

Me: Finally, what kind of music (a specific song, a musician, a playlist, an album) would fit your story? Care to share a link of a video as a sample of this?

E.M: Very tough as I don’t really link music with writing. Unlike many authors who use music as inspiration or background, I tend to prefer to write in silence or, if there are distracting noises like someone digging up the road outside, I’ll put the headphones on with rain sounds to cover it.

But, if pressed I could maybe give you some music that to me is kind of musical mood I might associate with my characters perhaps and from that, you’ll get a very good idea of my musical tastes too…

Avilon: Heart of Steel – Manowar
Durban: Soon from Gates of Delirium – Yes
Jariq: Time Table – Genesis
Jaela: China in Your Hand – T’pau
Jaz: Crawling – Linkin Park
Charis: Days of Our Lives – Queen
Grim: The Swing of Things – A-Ha
And for my main antagonist, Kahina Sarava: Stargazer – Rainbow

Thanks, E.M. for sharing your world-building process!

If you want to know a bit more about her:

E.M. Swift-Hook takes seriously the words that Robert Heinlein put into the mouth of Lazarus Long: ‘Writing is not necessarily something to be ashamed of, but do it in private and wash your hands afterwards.’

Having tried a number of different careers, before settling in the North-East of England with family, three dogs, cats and a small flock of rescued chickens, she now spends a lot of time in private and have very clean hands.

Links:
Author.to/EMSH
Getbook.at/FF
Twitter: @emswifthook

Why I love Ghostbusters as a writer.

Let me preface this entry with the following statement: I love both the original films and the new one (Kate McKinnon as Holtzman is brilliant) as well as the Real Ghostbusters cartoon. Every incarnation brought something different to the table and all are equally good and equally valid so you won’t find any argument to support your ‘complaints’*.

When I was a little kid, one of my older cousins, who worked for a cinema magazine gave me a copy of their latest issue, that was entirely dedicated to promoting the original  Ghostbusters film. He thought that magazine would be a good help for me to practice my reading. Which it did. The magazine was mostly composed by interviews with the main cast, the set and FX designers (which I guess was a sign for me to study design) and how they came about with the concept. Later on, my dad managed to procure a copy of the film in one of those rental places and I think I watched the film like 4 times before returning the tape. Then a local channel kept it in the rotation for years, until the cartoon and the sequel appeared (I got to watch the sequel at the cinema). Since then, I try to watch it at least on Halloween every year -now is a marathon of the three films-. I have played the video games, have a couple of toys, comics, and books. I can say that I know the story like the back of my hand. And probably quote the first film most of the time in random conversations.

“Ray, When Someone Asks If You’re a God, You Say YES.”- Winston

Like now. Yeah, I’m that guy. As for the record, I think that one is the best line of the whole movie.

So as you can surmise, this is one of my favorite films (only topped by the 90’s TMNT film). I wanted to work as Ghostbuster, which explains the eclectic part book collection of physics and the occult. For me the whole explanation of how high energy physics could be used to explain and deal with the paranormal in a very coherent way (within the movie’s universe) made perfect sense. Having an engineer dad that was also a Star Trek fan helped, as he explained to me (or simply gave me the books, like A Brief History of Time) some of the basic concepts of what Ray, Egon -and years later Jillian, Abby, and Erin- were saying.

“Well, let’s say this Twinkie represents the normal amount of psychokinetic energy in the New York area. According to this morning’s sample it would be a Twinkie…thirty-five feet long weighing approximately six-hundred pounds.” -Egon.

Knowing that the quote was part of a longer explanation of the inflationary universe theory and how it made our reality prone to paranormal incursions, more or less, makes have even more respect for the whole concept of mixing science with magic. This is where my inspiration to make my own mix of science and magic for my stories comes from. The cartoon really expanded onto it, courtesy of the always super work of JMS.

However, the lesson I take from the first Ghostbusters film (a lesson more or less repeated in the 2016 film) is the economy of narrative to present complex worldbuilding and detailed characters, all around a pretty basic simple premise: a pest removal service where the pest is the paranormal.

The original film has a surprisingly short runtime of 1 hour and 45 minutes. Compared to more modern films, it’s at least 15-30 minutes shorter. It might look like too little, but in film 15 minutes is an eternity. So in such a relatively short amount of time, the movie does a lot. Once I read a column by Charlie Jane Anders at io9, about how the way ‘Back to the Future’ was filmed makes it a perfect movie and one of the reasons is how the film efficiently uses its runtime to set up the world, the characters, the conflict, and resolution. I want to believe that the same applies to the first Ghostbuster film.

We’re Ready To Believe You.

The opening, the library scene before the title card -which I consider one of the bonafide great jump scare scenes ever made- sets up nicely half of the premise: ghosts are real and are scary. The following minutes set up the other half: a trio of unconventional scientist that not only believe ghosts are real but are applying the scientific method to prove their existence. Not only they succeed but realize that a) they are ill-equipped for dealing with ghosts and b) there is a business opportunity here (it’s the 80’s, greed was good… for a few).

The following scenes go to introducing Peter, Ray, and Egon as actual characters. Each line they spout is full with meaning: Ray is a dutiful son with the heart of a child (which becomes a key plot point at the end). Egon is, for the most part, the stereotypical aloof genius that comes with the technobabble and equipment… except that he does have a sense of humor, social skills and can explain the most complex topic with ease and /or a twinkie.

Egon Spengler: There’s something very important I forgot to tell you.
Peter Venkman: What?
Egon Spengler: Don’t cross the streams.
Peter Venkman: Why?
Egon Spengler: It would be bad.
Peter Venkman: I’m fuzzy on the whole good/bad thing. What do you mean, “bad”?
Egon Spengler: Try to imagine all life as you know it stopping instantaneously, and every molecule in your body exploding at the speed of light.

And Peter… oh Peter. He is a sleazebag, a rascal, a loveable rogue and beneath the jerkass attitude, the most heroic of the three. Watch the movie, I can’t recall a single challenge he doesn’t want to tackle with dry humor and a can-do attitude.

The movie then introduces Dana and her neighbor Louis Tully, romantic interest and comic relief, apparently. While their roles are not that large, every scene where they appear is full of meaning, both at the character level and as part of the plot, foreshadowing included. They are vital parts of the plot later on.

You then move to the growth of the business, the addition of sassy Janine and the fourth musketeer Winston. I want to stop here for a bit. At the outset, the addition of Winston seems like an afterthought, the kind of stuff you could expect from the 80’s where certain unsavory stereotypes about minorities were still in vogue, especially PoC background as a blue collar worker surrounded by white scientists, just to fill a quota. It doesn’t help that the role was originally meant for Eddie Murphy and when he rejected it, probably was considered to be dropped. It is certainly problematic.

As a side note: this is something I believe the 2016 film improves on just a bit, as making Patty not only part of the team right away, but also a vital part given her encyclopedic knowledge of the history of the city and somewhat of a leader to keep the rest of the team focused on the tasks at hand.

However, with all its warts -and this is not an apology, that part of the film has not aged entirely well- the role Winston goes to play becomes one of big importance in current narratives: the common person point of view. At some point in the story, if you kept only the three founders of the GB around, you would have faced a wall with all the technobabble, after all, they all know what they are talking about, but not the audience, which would be confused or would have lost the suspension of disbelief. But Winston helps to ground the story, not by dumbing it down, but by providing the shady commentary that complements the technobabble and lampshades the ridiculousness of the film’s premise with well-delivered zingers. That makes the story more relatable and the insufferable geniuses more palatable. He is us in the film, the regular person thrown into a wider, incredible and mysterious new world and has to learn to navigate it fast. Those characters help a lot to create world building without using info dumps.

Winston Zeddemore: Hey, wait a minute! Hold it! Now, are we actually gonna go before a federal judge, and tell him that some moldy Babylonian god is gonna drop in on Central Park West and start tearing up the city?!
Egon Spengler: Sumerian, not Babylonian.
Peter Venkman: Yeah. Big difference.
Winston Zeddemore: No offense, but I gotta get my own lawyer.

The movie never wastes a minute waxing lyrical about the world they are or with not-so-necessary setups for jokes -a problem the sequel does have-. No, it moves at a neck-breaking speed introducing a complex world full of ancient cults, crazy architects,  Babylonian… Sumerian deities and spiritist guides that can describe pretty much anything paranormal in the world (which makes you wonder who or better say WHAT wrote the Tobin’s Spirit Guide). All with tight packed dialogue that takes you to the ‘End of the World’ Scenario where the heroes, in order to beat a god, use guile rather than blunt force and explosions. Kinda…

Egon Spengler: I have a radical idea. The door swings both ways. We could reverse the particle flow through the gate.
Ray Stantz: How?
Egon Spengler: We’ll cross the streams.
Peter Venkman: Excuse me, Egon, you said crossing the streams was bad.
Ray Stantz: Cross the streams…
Peter Venkman: You’re gonna endanger us, you’re gonna endanger our client. The nice lady who paid us in advance before she became a dog.
Egon Spengler: Not necessarily. There’s definitely a very slim chance we’ll survive.

What is most interesting of the Ghostbuster film is how the climax and the end pay off every single bit of foreshadowing from the beginning, ties all loose ends -Slimer notwithstanding- and at the same time leaves the door open for potential sequels without leaving anything hanging out. If there were not a film/video game combo sequel or an animated series (both with different canons), the original GB film would have been a perfect stand alone movie.

The animated series and the 2nd film/video game took different directions with the plot. The animation went for the ‘monster of the week’ approach, featuring every corner of the paranormal -including, yes Cthulhu-, strange episodes like the Agatha Christie inspired one or even heartbreaking ones like the ghost dog of the circus that helped them to beat a bigger monster while sacrificing itself (I cried when I watched it as a kid). The 2nd movie and the film tried to create a more coherent narrative where the video game -seriously, play it, especially the PS3 version- ties every plot from the first two films to create a mytharc.

Both are nice, but they don’t surpass the excellent narrative execution of the first film. In a world full of interconnected franchises and multiple sequels, the fact that you can pack so much story in so little space and deliver a satisfying ending that can be as closed or as open as the audience wants is the biggest lesson to take from the 1984 film as a writer.

For me, it’s one of the ways you could approach writing your novel, no matter if it will be a stand-alone or a series or a series of stand-alone movies interconnected -which is what I’m trying to do-. Give the reader a conclusion to that particular arc, with well-defined characters and great dialogue, leaving yourself the door open for a continuation, but without leaving the reader hanging up. I don’t know if I’m making sense or if I might achieve it with my novel. But I think as a writer is an interesting challenge. I undertook it because one of my best friends, who is an avid reader told me once that she yearned for a fantasy book where she didn’t have to wait for the next book to know how the story of the first book ends and yet be part of a series. And also don’t be a doorstopper. In my opinion, it’s a healthy way to do things, self-contained arcs that can work as parts of a bigger arc but can be read independently.

That’s why I’m using the GB films as a guide for writing my novels because I believe -especially the first one- its a good template for an interesting arc based in a simple premise, efficient pacing, world building, a mashup of genres (in this case horror, comedy, science fiction and a bit of fantasy), good character development and sly, quotable dialogue. The materials for a classic story are there. The trick, like in cooking, is in the execution as to achieve balance rather than get one of the elements to overcome the other. I sincerely hope I achieved it in my novel.

Rarely has a movie this expensive provided so many quotable lines.
Roger Ebert, Review of Ghostbusters (1 January 1984)

I agree. And they ain’t afraid of no ghost.

 

*I also liked The Last Jedi. It is the best deconstruction of the fallacy of the ‘happily ever after’ ending in a setting that thrives in conflict and a reality check to many people about managing our expectations as we grow old. So take that.

 

The Trickster Goddess.

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The Trickster Goddess from the Tempest Blades universe is an odd creature. Yes I know, is a deity and is bound to be inscrutable. But as the author, I’m privy to what goes behind the curtain regarding my characters. And yet, she does honor her sobriquet in a way, because no matter the story I write in that setting, she finds a way to get in it. She doesn’t appear that much in my novel or related stories… yet. But the very question of how to create a somewhat relatable deity without resorting in a deus ex machina was on my mind when I created the backstory of my setting and the character of the Trickster Goddess. While her character doesn’t appear per se, she has a considerable impact on the world.

I won’t reveal the name she goes by these days as it would be a spoiler for the novel, (I’m still working on publishing it). But I can reveal a few tidbits on her and if you read the novel you will understand who she is right away.

-She is a deity (obviously), but not a creator deity. She works for one and is related in a way that’s not entirely clear.

-Time runs differently for her than for a mortal. Not necessarily at an accelerated pace (e.g. a year for us is a day for her), nor she can see what’s in the future (she has visions of multiple futures though).

-She is older than THIS universe (the Tempest Blades ones) but not necessarily older than the entire creation.

-She was part of an ancient civilization of deities.

-Being as old as the universe (even if time works differently for her kind) tends to make one a tad unhinged so she (or at least her avatar that is the one doing the rounds in the novel) relies on a few tricks to remain relatable to the mortals she is watching over

-She likes technology, but prefer to do things by hand.

She keeps a library with the records of all that happens in the world and replicas of all inventions, but instead of a highly advanced computational system to keep track of everything (which she could create with ease), she likes to do it by hand, painstakingly classifying every bit on her own. After all, she has all the time in the world.

-She can’t enter directly into the mortal world or Realspace in her full form as the mere presence of her kind in that form is liable to break things: glasses, mountains, planets. The Wolrd’s Scar is the prime example of her doing that. I took her a few planets to learn not doing it. So now she uses an avatar -a female girl-, that’s part of her but not entirely her. The avatar has most of her memories (the rest are tucked in her library which is an avatar of sorts too) and a decent chunk of her power, but most of it and her true conscience is kept at the Overspace. That doesn’t mean the avatar is independent. It’s actually her without being her. You know, metaphysics. It also means that the avatar is indestructible.

-She likes to take the form of a red and black Raven. Mostly because the feeling of the wind caressing her feathers feels nice. Also because she likes to gossip and a raven used to go unnoticed.

-She likes to make the same pilgrimage that a whole of the Freefolk does from one point of the planet to another once in their lives (it was her idea originally). But she does in her avatar form and on foot every decade or so.

-She likes the company of mortals, mostly Freefolk.

-Once she fell in love with a human, during the Dawn Age of Theia. From that love she had two children, twins that are the ones forging the Tempest Blades from their hideout, so she is trying to emulate a family. They are still alive (they are demigods) but no one has seen them and have to follow some strict rules. Nothing is known about her partner.

-She finds mortals inspiring in a way. That’s why she aids those that become heroes. In a way.

-She doesn’t like to intervene. She can fight, but won’t do it. Don’t ask her for miracles. She expects mortals to be able to do their thing and only helps in indirect ways. And only when she is in the mood. She is a Trickster after all.

-Which means that her aid will be indirect and in the form of a pep talk, or scolding someone. Only a universal level of threat might compel her to act directly. And any favor she does to you will have to be paid back with interest. She is the strict teacher of the school.

-She likes to take on a student of the magical arts from time to time, mostly to have someone to talk about and go to the cinema. The said student might know the true identity of her avatar, but that won’t help him/her. There is a reason behind their selection.

-And she likes to annoy the hell out of a hero or two (mainly Fionn these days) under her several disguises, living different lives through her avatar.

-She had one mortal friend once, Asherah of the Freefolk, the First Magi and the first DragonQueen (that was back then when the Freefolk were still humanoid shapeshifters without a defined appearance).

-She has at least six other known siblings, but she doesn’t see eye to eye with them since she is the one taking a bigger interest in mortals and the Realspace. The rest are usually busy keeping eldritch beings (such as the Golden Emperor and the Crawling Chaos) away from creation.

-However, she argues that their duty would be better fulfilled if her siblings took the time actually know what they are fighting for rather than just following an ancient order. The point she makes to her siblings is this: how can you claim to be a guardian of the mortal world if you don’t experience it to understand it. So far the only one that has followed her advice is her older brother the Jailer.*

-As result of the above, the Jailer is, ironically and given their opposite functions, purviews, and points of view, the sibling she actually gets along. In a way. Their arguments about philosophy can be epic and last for centuries.

-She doesn’t demand worship. She doesn’t care and certainly doesn’t need it. In reality, finds it embarrassing. And yet she is the patron of Freefolk, magi, rogues, babies, and heroes. She is the one having faith in mortals.

-Used to play the bagpipe, but she lost hers.

-She hates being called a Goddess because she doesn’t feel she is divine, just is what she is. It’s complicated. But most mortals will call her that way rather than her one of her actual names, so after a while, it doesn’t bother her as much. She just ignores it.

-And she likes candies.

*Only when he can escape his job of keeping the evilest beings trapped in Hell, known as the Infinity Pits. He is the equivalent to Lucifer in the sense of being a punisher of evildoers, rather than the source of evil.